• 3DS MAX
  • PHOTOSHOP
  • ZBRUSH
  • CRAZYBUMP
  • UDK 3

 

 

 

 

TESTER, LIONHEAD STUDIOS

JAN 2010 - PRESENT

 

DEGENERATION THEORY, LEAD ARTIST

MAY 2009 - NOVEMBER 2009

UNREAL 3 MOD

  • MODELLING AND TEXTURING ASSETS AND MAINTAINING THE ART DIRECTION OF A PROTOTYPE GAME. CO-ORDINATING AND ASSIGNING DIFFERENT TASKS TO INDIVIDUAL MEMBERS AND TESTING IDEAS IN-ENGINE.

 

 

FREELANCER, FALLING PIXEL LTD

DEC - MAR 2008

  • CREATED VARIOUS LOD'S OF AIRCRAFT FOR A MAJOR DEFENCE COMPANY, THIS INVOLVED CREATING THE MODELS TO A SPECIFIC BRIEF IN THE TIME FRAME REQUIRED.

 

 

TESTER, LIONHEAD STUDIOS

17TH - 21ST DEC 2007

  • A WEEK OF WORK EXPERIENCE TESTING A NEXT GENERATION GAME, WHICH INVOLVED LOCATING REPEATABLE CRASHES AND EXPLORING NEW GAMEPLAY MECHANISMS

 

 

 

I HAVE GROWN UP PLAYING GAMES, AND THIS GREW INTO A PASSION TO CREATE GAME ART TO THE STANDARD SEEN IN TODAYS BEST GAMES. I LIKE TO MAKE THINGS REALISTIC AND PRACTICAL. IM CONSTANTLY STRIVING TOWARDS IMPROVING MY SKILLS AND I ENJOY WORKING WITH LIKE MINDED, PASSIONATE PEOPLE.

 

 

 

COMPUTER GAMES TECHNOLOGY BSc (HONS) - UNIVERSITY OF PORTSMOUTH

AVCE ICT (DOUBLE A LEVEL) - ALTON COLLEGE

 

 


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