Experience
TESTER, LIONHEAD STUDIOS
JAN 2011 - MAR 2011
- I WAS ASKED TO RETURN TO LIONHEAD TO HELP COMPLETE WORK ON A DLC PROJECT FOR FABLE III. THIS INVOLVED TESTING COMPATABILITY BETWEEN MULITPLE PAID AND UNPAID VERSIONS.
TESTER, LIONHEAD STUDIOS
JAN 2010 - OCT 2010
- TESTING MILO & KATE, WHICH INVOLVED TESTING BOTH THE GAME AND THE PROTOYPE KINECT CAMERA AND CONSTANTLY LIAISING WITH ALL AREAS OF THE DEVELOPMENT TEAM, I ALSO TESTED THE AAA TITLE FABLE 3
DEGENERATION THEORY (UNREAL MOD), ARTIST
MAY 2009 - NOVEMBER 2009
- MODELLING AND TEXTURING ASSETS AND MAINTAINING THE ART DIRECTION OF A PROTOTYPE GAME. CO-ORDINATING AND ASSIGNING DIFFERENT TASKS TO INDIVIDUAL MEMBERS AND TESTING IDEAS IN-ENGINE.
FREELANCER, FALLING PIXEL LTD
DEC - MAR 2008
- CREATED VARIOUS LOD'S OF AIRCRAFT FOR A MAJOR DEFENCE COMPANY, THIS INVOLVED CREATING THE MODELS TO A SPECIFIC BRIEF IN THE TIME FRAME REQUIRED.
TESTER, LIONHEAD STUDIOS
17TH - 21ST DEC 2007
- A WEEK OF WORK EXPERIENCE TESTING A NEXT GENERATION GAME, WHICH INVOLVED LOCATING REPEATABLE CRASHES AND EXPLORING NEW GAMEPLAY MECHANISMS.
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Personal
I HAVE GROWN UP PLAYING GAMES, AND THIS HAS GROWN INTO A PASSION TO CREATE GAME ART TO THE STANDARD SEEN IN TODAYS BEST GAMES. I LIKE TO MAKE THINGS REALISTIC AND PRACTICAL. IM CONSTANTLY STRIVING TOWARDS IMPROVING MY SKILLS AND I ENJOY WORKING WITH LIKE MINDED, PASSIONATE PEOPLE. |