
TESTER, LIONHEAD STUDIOS
JAN 2010 - PRESENT
DEGENERATION THEORY, LEAD ARTIST
MAY 2009 - NOVEMBER 2009
UNREAL 3 MOD
- MODELLING AND TEXTURING ASSETS AND MAINTAINING THE ART DIRECTION OF A PROTOTYPE GAME. CO-ORDINATING AND ASSIGNING DIFFERENT TASKS TO INDIVIDUAL MEMBERS AND TESTING IDEAS IN-ENGINE.
FREELANCER, FALLING PIXEL LTD
DEC - MAR 2008
- CREATED VARIOUS LOD'S OF AIRCRAFT FOR A MAJOR DEFENCE COMPANY, THIS INVOLVED CREATING THE MODELS TO A SPECIFIC BRIEF IN THE TIME FRAME REQUIRED.
TESTER, LIONHEAD STUDIOS
17TH - 21ST DEC 2007
- A WEEK OF WORK EXPERIENCE TESTING A NEXT GENERATION GAME, WHICH INVOLVED LOCATING REPEATABLE CRASHES AND EXPLORING NEW GAMEPLAY MECHANISMS
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I HAVE GROWN UP PLAYING GAMES, AND THIS GREW INTO A PASSION TO CREATE GAME ART TO THE STANDARD SEEN IN TODAYS BEST GAMES. I LIKE TO MAKE THINGS REALISTIC AND PRACTICAL. IM CONSTANTLY STRIVING TOWARDS IMPROVING MY SKILLS AND I ENJOY WORKING WITH LIKE MINDED, PASSIONATE PEOPLE. |