Degeneration Theory
This is a Unreal Mod called Degeneration Theory, I was the one of the first artists on this project, my role included creating assets and maintaining the art direction of the game, co-ordinating and assigning different tasks to members and testing ideas in-engine.
I created all of the major props in the environment, all of which you can see below on this page. Myles Lambert was the one in charge of the level design which included all of the floors, walls, ceilings and effects.
I loved the idea of this mod, it's a story of survival set in London. After something goes wrong the world changes, it has rapidly aged and the vegetation has grown at an accelerated rate over running the city.
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