
This is a prototype game called Degeneration Theory, I was the lead artist on this project which included creating assets and maintaining the art direction of the game, co-ordinating and assigning different tasks to members and testing ideas in-engine.
I created all of the major props in the environment, all of which you can see below on this page. Myles Lambert was the one in charge of the level design which included all of the floors, walls, ceilings and effects to bring the scene to life.
The idea of this game was created by Tyler Trevell and Scott Miles, its a story of survival in a end of the world scenario set in London, the vegetation would be growing at an excellerated rate and over running the city.
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